Cocos2d-x by Example: Beginner's Guide, 2nd Edition
Date: April 15th, 2015
ISBN: 1785288857
Language: English
Number of pages: 272 pages
Format: EPUB
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Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework
About This Book
• Build multi-device games, letting the framework do all the heavy lifting!
• Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
• Quickly implement and test your own game play ideas, with an eye for optimization and portability
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
What You Will Learn
• Add time-saving and fun-looking animations to your projects
• Make your games look cooler with particle effects
• Draw lines, circles, and other primitives on the screen
• Create place holder sprites to quickly test your game ideas
• Load external data into your games
• Create projects and deploy them to iOS and Android
• Prepare your game for a variety of screen sizes and resolutions
• Use the CocosIDE and the Lua bindings to develop a game
In Detail
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
About This Book
• Build multi-device games, letting the framework do all the heavy lifting!
• Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
• Quickly implement and test your own game play ideas, with an eye for optimization and portability
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
What You Will Learn
• Add time-saving and fun-looking animations to your projects
• Make your games look cooler with particle effects
• Draw lines, circles, and other primitives on the screen
• Create place holder sprites to quickly test your game ideas
• Load external data into your games
• Create projects and deploy them to iOS and Android
• Prepare your game for a variety of screen sizes and resolutions
• Use the CocosIDE and the Lua bindings to develop a game
In Detail
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
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